SDL2pp::Texture lock.
Definition: Texture.hh:96
LockHandle & operator=(const LockHandle &other)=delete
Deleted assignment operator.
LockHandle(const LockHandle &other)=delete
Deleted copy constructor.
Image stored in the graphics card memory that can be used for fast drawing.
Definition: Texture.hh:53
Texture(const Texture &other)=delete
Deleted copy constructor.
Texture & operator=(const Texture &other)=delete
Deleted assignment operator.